Monday, March 30, 2009

We've moved!

We've moved!
Pacing the Cage is now available at a new Web address, http://ptcgaming.wordpress.com. There, you will find all of the archived blogs, as well as some updated information. You can even update your RSS feed to be quickly notified of future blog updates.
Thanks for your continued support!

Friday, January 16, 2009

Taking a break

Hello everyone,

I've decided to take a break from updating Pacing the Cage for awhile in order to dedicate more of my time to work on some side projects, along with my everyday "9 to 5." I will be checking e-mails for feedback periodically but most likely not every day, so if you e-mail me don't be discouraged if I don't reply right away.

I'm not sure when I'll start blogging on here again, but hopefully when I do this site will be bigger and better and more accessible to the masses. Once again, thank you for reading.

Chad

Saturday, December 27, 2008

Why you may not have heard of the original Street Fighter

If you've never played (or even heard of) the original "Street Fighter," you're not missing much. And yeah, that's Ryu vs. Sagat, old-school style.

Capcom's first foray into what would blossom into the explosion of a gaming genre back in 1987 was, well, clunky. That's the best way I can describe the original "Street Fighter." By saying it's "clunky."

I mean, the controls are about as responsive as a hibernating bear, movements aren't all that crisp and it's only enjoyable for long periods of time unless you have this infatuation to play as Ryu all the time, since he's the main guy you fight with (unless you're Player 2, then you get to be Ken all the time. And yes, all his moves are the same.

Now don't get me wrong, this monstrosity introduced us to some SF staples, such as fireballs and such, as well as some other characters that would show their faces in the later "Alpha" series (Sagat is the main boss in the original, by the way. He gets his chest scar here). But "Karate Champ" on the NES was more responsive and perhaps more fun to play. And the only popular non-computer home console it was available on early in its life was the ill-fated TurboCD, which should tell you something. At least the arcade versions graphics look good (pictured above).

The idea of the game was straightforward: Beat everyone up so you can fight Sagat and finish the game. Yep, that's it. Just like in just about every 2D fighter ever made. Really.

Most of the quirky elements from this game were fortunately fixed by the time "Street Fighter II: The World Warrior" came out. There were more people to fight with, the graphics and music were even better and the controls were much better. But hey, if you want to see Ryu in his red-headed glory, take this little nugget for a spin and see how far Capcom went between "Street Fighter" and its still-popular sequel.

Friday, December 26, 2008

Character File: Solid Snake

In his early glory, Solid Snake wasn't quite as appealing as he is in "Guns of the Patriots."


First appearance: "Metal Gear" (MX2 computer/NES, 1987/1988)

Sometimes it's hard working alone. But when you're in charge of completing a set of covert operations it can be cool (or so I'd like to believe). Well, at least Solid Snake makes it look cool.

Long before PlayStation 3 owners were wowed with the cinematic presentation that is "Metal Gear Solid 4: Guns of the Patriots," Snake was just a rookie spy for FOXHOUND in the original "Metal Gear." And since then, he's continuously fought to get his hands on the Metal Gear weapon.

Snake, whose real name is "David" early on, is the creation of Hideo Kojima. His early appearances and spin offs were on computers, home consoles and handhelds before really taking off in the "Metal Gear Solid" series during the PlayStation generation. He's destroyed the Metal Gear, rescued kidnapped prisoners and more over the years. Putting all the "Metal Gear" titles together tells the complete story of Snake's career. Snake helped make the "Metal Gear" series one the founders of the stealth-game genre.

Monday, December 22, 2008

Retro Game Review: Pit-Fighter

What fighting games looked like before steroid testing.

Platform: Arcade
Released: 1990
Developer: Atari Games

Background:
"Pit-Fighter" was, well, I don't know what exactly to call it - strange, risque, a cross between professional wrestling and a Jean-Claude Van Damme movie - I really don't know. Strangely, though, this pre-"Street Fighter II" 2D fighting game was actually revolutionary - it featured digitized characters modeled after real-life actors. In fact, "Pit-Fighter" (gasp!) looks better than some of the latest fighters do. I remember first playing this game in a convenience store near the house I grew up in, and even then that guy in the leather mask seemed a bit odd to me.

Graphics: 5/5
I know, I know. But you have to understand I'm comparing this game to others that came out around the same time, so then it looks great. But the digitized character modeling, along with a crowd that actually looks like people, was the closest thing you got to realistic in 1990.

Sound: 2.5/5
There are a lot of generic sounds in this game. Otherwise, nothing much to write home about. While the graphics were top-notch, the sound was anything but.

Controls: 3.5/5
The arcade configuration was a joystick and three buttons (punch, kick, jump). Pressing all three face buttons at the same time resulted in your character performing a "super move."

Gameplay: 3/5
You can pick from three fighters - Buzz, Ty and Kato (or Larry, Curly and Moe if you want them to be) - and each has its own fighting style. Then you have to fight eight opponents, capping off with a final match against the "Masked Warrior." Meanwhile, people with knives or sticks would sometimes interfere with your match. And in a multiplayer game, all playable characters had to beat the tar out of each other to decide who fights the "Masked Warrior," since only one person has the unfortunate opportunity - er, ultimate chance - to face the final match. By the way, don't stay in the crowd too long - they'll throw you back in!

Overall: 3.5/5
Using the composite of all the scores above to get this score can be misleading. Why? Because this game really isn't that good. While looking back at how great it was for 1990, I still can't defend this one today. I mean come on, have you actually played this?

Tuesday, November 18, 2008

Character File: Doctor Ivo "Eggman" Robotnik

Hey, aren't you one of the Rough Riders?

First appearance: "Sonic the Hedgehog" (Sega Genesis/Master System, 1991)

For almost 20 years now, Dr. Robotnik has seen the fall of many of his machines at the hands (and feet) of one Sonic the Hedgehog. But despite his many feeble attempts to destroy Sega's blue mascot, the guy who turned cute little fuzzy animals into robots never seems to give up.

Robotnik, who was in part based on our 26th President of the United States, Theodore Roosevelt (a more pudgy version, at least), is actually who made Sonic fast (and blue). And the pair were friends until an accident embedded the doc with chaos energy, transforming him into the antagonist we all know of today. Since then he's acquired the "Pinky and the Brain" syndrome, where he tries to take over the world no matter how many times he's unsuccessful in the process. He also apparently has a "Star Wars" fascination, based on the creation of his outer space-floating "Death Egg" in "Sonic 2."

But this robust fellow hasn't spent all of his time being trampled by Sonic and his friends. He was the central character in 1993's "Dr. Robotnik's Mean Bean Machine," a game more in the style of "Tetris" and "Dr. Mario" than a 2D platformer. He's also been a playable character over the years while starring in animated shows and comics.

Monday, November 17, 2008

Retro Game Review: Metal Slug: Super Vehicle-001

Everything in "Metal Slug" is bigger and badder. And that's a really good thing.

Platform: Neo Geo
Released: 1996
Developer: Nazca Corporation

Background: "Metal Slug" is "Contra" on 'roids. That's about the best way I can put it. The guns are bigger, the explosions are bigger and the bosses are bigger in this game, which retained all its arcade glory on SNK's Neo Geo home console. Most of us couldn't afford to fork out 600 bucks-plus for a Neo Geo, let alone the 200 bucks or so each game cost, but Nintendo Wii owners can download this piece of gaming glory for just 900 Nintendo Points (9 bucks!) - and, it's compatible with the Wii Remote, so no additional hardware is necessary! The storyline in a nutshell is you and another player (in 2-player mode) have to mow down General Morden's Rebellion army and recapture the Metal Slug tanks (which yes, you get to drive). But the storyline won't grab you anywhere near the game itself.

Graphics: 5/5
There's a reason the Neo Geo was so expensive: It was the guts of an arcade cabinet inside a home console. This game features hand-drawn elements (You heard me) with vivid backgrounds that feature little to no empty space. Even though this a a 2D side-scrolling game, it still has sort of a 3D feel.

Sound: 5/5
The background music is very well-done. It's clear and doesn't feel like a drill into the head after five minutes. The voices are done perfectly, which can also be attributed to the Neo Geo's technology.

Controls: 4/5
You use three face buttons - one each for jumping, shooting and grenades/cannon. The joystick/D-pad movements are fluid. However, I knocked a point off for how difficult it is to shoot straight down or on an angle.

Gameplay: 4.5/5
This is a run 'n gun, just like "Contra." However, like I said before, everything is bigger - much bigger. And the weapons surpass everything "Contra" has to offer (with the exception of the Spread gun, of course). You start with a single-shot pea-shooter, but you can upgrade to such weapons as a heavy machine gun, flame thrower or even a rocket launcher (You rescue POWs for weapon power-ups). If an enemy gets too close, you can slash him with a knife. And most of the scenery can be destroyed, too. You mow through cities, forests, mountains and military bases, so the game never gets old.

Overall: 4.625/5
This game has just as much replay value as "Contra," the run 'n gun game I've measured all others against. In fact, this is probably the only one I feel is better than "Contra," which is saying a lot. One thing I forgot to mention to all the parents and censors out there is "Metal Slug" is bloody - both you and your enemies bleed when hit - but the cartoony look and humor in the game (like shooting enemy soldiers while they're camping) makes this game tons of fun but not all that serious. I can't stress enough how much I think you should play this one.