1. Sonic the Hedgehog (Genesis, Sega Master System): The blue blur blew his way into our lives back in 1991 and is still going strong today with new releases coming out. The anti-Mario was actually the second pack-in game sold with the Genesis (Altered Beast was the first). Sega struck gold with this guy, as the sequel to this game is the Genesis' biggest-selling game. The first two Sonic games were also developed in 8-bit format for the Sega Master System, so Sega fans who didn't own a Genesis console could still get their Sonic fix.
Wednesday, October 22, 2008
Top 10: Games where you play as an animal
1. Sonic the Hedgehog (Genesis, Sega Master System): The blue blur blew his way into our lives back in 1991 and is still going strong today with new releases coming out. The anti-Mario was actually the second pack-in game sold with the Genesis (Altered Beast was the first). Sega struck gold with this guy, as the sequel to this game is the Genesis' biggest-selling game. The first two Sonic games were also developed in 8-bit format for the Sega Master System, so Sega fans who didn't own a Genesis console could still get their Sonic fix.
Wednesday, August 27, 2008
Top 10: Classic video game dynasties
The Donkey Kong series represents the best in never getting old.Wednesday, August 13, 2008
Top 10: Video game characters as Summer Olympians

1. Samus Aran (Metroid): The ultimate endurance athlete. Keep in mind the original Metroid is actually a continuous game with no pauses or cut scenes unless you die or turn the game off. Realistically, you can play the game from beginning to end without pausing or quitting the game. She can do it all - runs, jumps, shoots, rolls and drops bombs without even stopping for a drink. Now that's an athlete!
Wednesday, July 23, 2008
Top 10: 5 to stay away from, 5 to replace them with
Don't play: The Adventures of Bayou Billy (NES). Being from Louisiana myself, this game actually offends me (kind of like the movie "The Waterboy" does). I don't know if it's the bad Cajun accents or the having to beat alligators with sticks or what. This game is just bad.
Instead, try: Double Dragon II (NES). This is, in my opinion, the best game in the NES DD series. If you like beating up bad dudes (Hey, that's a good game, too!), this is a great title to try.
Don't play: Sonic Spinball (Genesis). Sonic the Hedgehog is supposed to run really fast, go around loops and jump on and over enemies. He's not meant to be confined to a pinball machine.
Instead, try: Pokemon Pinball (Game Boy Color). At least there's an actual ball involved. Or if it's a taste of Sonic you're after, try any one of his side-scrolling adventures.
Don't play: Battletoads (NES). I give this game a lot of grief, but I feel it's justified. It's about as impossible to complete as Contra with just three lives. For more on my grief, click the link above.
Instead, try: Teenage Mutant Ninja Turtles II: The Arcade Game (NES). This is one of the best titles for the NES, and that's saying a lot considering the hundreds of games for the console. Gee, I wonder where the idea for a group crime-fighting toads came from?
Don't play: Pac-Man (Atari 2600). This port is bad - really, really bad. It's so bad in fact not a single one of the numerous other Pac-Man ports look even remotely close to this one. There is only one board to the entire game, and it repeats over and over again.
Instead, try: Ms. Pac-Man (Atari 7800). This is a right-on version of the arcade game, right down to the title screen and (cheesy) cut scenes in between. It's a much better option if you happen to own a 7800.
Don't play: Pro Wrestling (Sega Master System). This is not - I repeat not - the same as Pro Wrestling for the NES. This game features four tag teams who look like bobble head dolls. So don't make the mistake of buying this game thinking it's the same.
Instead, try: The other Pro Wrestling (NES). No, there still aren't any real wrestlers in this game, although I've read they're modeled after real ones (I heard King Slender is modeled after "Nature Boy" Ric Flair - Whoooo!). Anyways, this is a great title, even though it also has a limited number of wrestlers. Their bodies are proportional, and the in-match action also includes a referee and cameraman.
Thursday, July 10, 2008
Top 10: That's Not Really Fair!
10. You mean I have to destroy this city again? Rampage is a classic, and everyone who was a gamer back in the 1980s played it at least once. The problem with the game is, while it does actually have an end, it's after you've played somewhere around 128 levels. That's right, 128 levels of doing the same thing over and over again. After about Day 50, you begin to ask yourself if it's really worth the torture.
9. Glad the updated version has a save feature. Super Mario Bros. 3 is a NES masterpiece, and still to this day one of the greatest games ever made. Too bad the original version didn't contain a save feature. If you didn't take advantage of the whistles that allowed you to warp ahead, you'd after three hours of game time still be stuck around World 6. The Game Boy Advance port I have of the game, thankfully, has a save feature (All of you purists can cringe now).
8. Emeralds? What emeralds? I thought those boards were for getting continues! Sonic the Hedgehog, the speedy hero's debut on the Sega Genesis/Mega Drive, was just the right mix of fun and challenge. But all that fun got thrown out the window the first time you destroyed Dr. Robotnik only to find out at the end of the closing credits you really didn't finish the game. Why not? Because you didn't find all six Chaos Emeralds located in the Bonus Stages. What was really tough about getting them was you were limited on how many times you could try based on the number of levels in the game. At least in Sonic 2 you didn't need them to actually finish the game.
7. This shouldn't be so hard to do. WWF Wrestlemania for the NES had everything Pro Wrestling didn't (even though the game itself was inferior) - real wrestlers, their music and some signature moves (sort of). What it didn't have was an easy way to climb the turnbuckle for some aerial action. For those of you who actually could climb the ropes, good for you - you also knew you could only climb the two at the bottom of the ring, like the others were on fire or something.
6. Bo knows Tecmo Super Bowl. You couldn't tackle him. Enough said.
5. What do you mean I have to start at the beginning? With all due respect to Fester's Quest (which is my Honorable Mention pick for this blog), Zelda II: The Adventure of Link gets my award for "Game With Dumbest Rule That Says You Have to Start From the Very Beginning After Every Continue." I know you can create some shortcuts on the overworld map as you go along, but having to fight your way every time you want to reach a temple gets quite tedious after, I don't know, the first 300 times! And usually by the time you reach the temple half your energy is gone... and don't get me started on the heart container/life meter argument!
4. I actually think I did break my controller because of this game. Ever played Battletoads on the NES? Ever think the game was some kind of sick joke being played by companies like Sega who hoped you'd throw your NES through the wall and purchase one of their systems? I hate this game - I really do. And I thought the air bike part, with more than 100 obstacles to duck, dodge and jump was impossible until I saw a guy on YouTube finish it.
3. You can really complete this game. You just have to try harder to not go mad over it. Many blame it for the video game crash in the 1980s. There are tons of them buried in a western United States landfill. And it was developed in something like a month or so. But E.T.: The Extra Terrestrial did have an ending, contrary to what others may say. The key was figuring out what you were supposed to do before giving up on the game. In fact, you can beat the game in about 10-15 minutes if you know where all the pieces to the phone are off-hand.
2. So let me get this straight: If he hits me once, I'm toast? The Punch-Out!! series for the NES gave us two of the most brutally-hard bosses in gaming history in "Iron" Mike Tyson and Mr. Dream. What single human being would be harder to beat? If they hit you once, you were Michael Spinks on the canvas! And for the entire first round, all you could really do was tuck your tail between your legs and hope to not get grazed by a punch. Then afterwards, you had to figure out how many times he'll swing based on the number of eyes he blinks? Like we had time for that?
1. Commando-style action-adventure? Check. Pea-shooting rifle? Check. Three lives to complete the game? Uh, what? For the five or so people who tried completing Contra without using the "Konami Code," let me offer you a nugget of advice: It ain't happening. Especially in a game where one hit and you're dead. The code is there for a reason, and that is because even the best gamer most likely isn't going to finish this game with just three lives and a limited number of continues. I've tried the three-life way several times, not advancing more than one level without continuing. It would be more realistic of there wasn't that "one shot and you're out" rule, but I guess the folks at Konami wanted to give us a challenge no one in their right mind can complete. I guess it could be worse - you could have to continue from the beginning each time.
Wednesday, July 9, 2008
Top 10: Baddest Weapons From the Past

It shootin' time! Remember when you threw open the door at the beginning of the final stage of Wolf 3D's first episode only to find that guy behind it holding two of these? It was good to know you had one too, and if ya didn't there was one hiding behind a wall. Even though this gun drained ammo like it was going out of style while mowing down enemies by the truckload, without it Wolf 3D may not have been as much fun.
9. Kuribo's Shoe - Super Mario Bros. 3
I remember wondering what the heck this was the first time I stumbled upon it. It was a strange, new enemy, and it left its shoe behind after I stomped it. What a pleasant surprise it was to learn I could take Kuribo's Shoe for a ride, err, hop. The folks at Nike should find out what this thing's made of, too, because even spikes can't mess it up!
8. Simon Belmont's whip - Castlevania
If the vampires attack, you must whip them! If they come back again, you must whip them! OK, I know, that's not what Devo really sang, but if Simon's whip is strong enough to slay Dracula then sign me up for one! By the way, isn't this one of the most visually appealing games ever on the NES?
You'll notice that on the Sega Genesis/Mega Drive version of Golden Axe Gilius Thunderhead's weapon isn't golden - it's silver (or chrome, if you'd prefer). But one thing's for sure: If a little old man came running and jumping at me swinging an ax that big, I'd be running for the hills. His magic is the weakest of the three heroes in the game, but he makes up for it by wielding a big stick.
It's always great to give the bad guys a taste of their own medicine. Nintendo gave us all a chance to dish out a little payback in SMB3 by letting Mario or Luigi don the Hammer Bros. suit, which could easily destroy pretty much every enemy in the game. This was great, especially since those hammer-throwing baddies have been making me want to throw the controller through the TV since 1985!
5. Spread gun - Contra
Ask anyone who has played Contra, and they'll be sure to tell you this was by far the best weapon in the game. What other gun allows you to take out several enemies on different levels at one time? And best of all, the Spread went from vertical to horizontal during the two "Base" stages.
I someday hope to have the ability to channel my own "Ha-dou-ken" and launch fireballs at others. I believe my friends would be impressed.
3. Bionic arm - Bionic Commando
Radd Spencer doesn't jump, which make his bionic arm all the more important. But what brings it to super-cool status is that it can do so much more! The arm can grab some items and enemies. It can also deflect bullets! Can anything Batman packs do that?
2. Force - R-Type
Not to be confused with "The Force" of a certain series of George Lucas films, the Force in R-Type is a glowing sphere with three levels of power. The levels of power feature different beams and waves. What makes this weapon rank so high is that it has the ability, when used properly, to gradually destroy some of the game's bosses on its own. You just have to survive long enough for it to do its work. It's also used as an indestructible shield.1. The Master Sword - Introduced in The Legend of Zelda: A Link to the Past
There may be some out there, but you'd be hard pressed to find a weapon as synonymous with a game as "The Blade of Evil's Bane." The scope of the Master Sword's role in its various appearances throughout the Zelda series has been slightly varied, but for the most part is essentially the same - kill Ganon. The ability to destroy evil in general is what made this weapon No. 1. No machine gun or fireball can do that!
