Saturday, August 30, 2008
Retro Game Review: Ballblazer
Friday, August 29, 2008
No patches required
Thursday, August 28, 2008
What's new at Pacing the Cage
- The video game news ticker is still at the top of the page. There, you can stay current on what's going on the world of video games, both new and old. You can also subscribe to this blog by accessing the link in the right-hand column. Access to every column in this blog is still available on the right side, too.
- I've added links to the Pacing the Cage MySpace page and MyBlogLog site, which can be found under the "Interactive" header.
- Be sure to check out MSNBC's Top 5 games widget down toward the bottom of the right column.
- The MyBlogLog visitor widget has been removed.
- My profile and the "Blogs I'm Reading" modules have been edited.
- Some of the modules along the right side have been rearranged, and the blog directory icons have been moved to the bottom of the page.
Have fun looking around, and thanks for reading!
Pacing the Cage undergoing renovation
Wednesday, August 27, 2008
Top 10: Classic video game dynasties
Tuesday, August 26, 2008
Is this really the worst game EVER?
You've got to give Howard Scott Warshaw credit. For one infamous game he designed, Warshaw has endured more criticism than for the great Atari 2600 titles he created, including Yars' Revenge and Raiders of the Lost Ark. It took four to five months for him to create Yars' Revenge. He only had five weeks to create the video game adaptation of E.T. the Extra Terrestrial.
The resulting product, which he defends, has been the butt of video game jokes for more than 20 years. We all know that names - "Worst Video Game of All Time" or "Reason for the Video Game Crash of the Early 1980s." Many saw E.T. as a game where you aimlessly roamed about and fell into holes at random. And if that guy in the raincoat got a hold of your behind, you were in trouble. That other guy wanted to get you, too.
But is E.T. really that bad, or is it just misunderstood? To come up with the answer, let's look at this as a puzzle and see if all the pieces fit together (no pun intended).
- Landscape - The entire game is made up of six screens, all of which allow you to walk in four directions to an adjoining screen. Think of it as walking around a cube, with each side of the cube (top and bottom included) as a separate screen. That'll get you over the "wandering aimlessly part."
- The idea - The game's objective is pretty much the same as the movie. You must collect the pieces of the phone, call home and meet the spaceship that's here to pick you up.
- Gameplay - Pieces of the phone are located in selected "holes" or "wells" in the landscape. You fall into a hole, pick up the piece and hover back up to the main screen. When you find all the pieces, you must call the spaceship back (Hint: Call from the forest). Actually, the status bar at the top of the screen will tell you when you're in the right spot. And don't get caught by the FBI guy or scientist: The FBI dude will take your phone parts; the scientist will take you. You can eat Reese's Pieces to regain energy, and Elliot can also help you in your quest.
Believe it or not, that's pretty much it. If you know what you're supposed to be doing, the game is pretty easy and can be completed in just about 10-15 minutes or so. If you have no idea what you're supposed to do, then yes, you probably think this is the stupidest thing to be encased in plastic. If you break the game down, like I just did, it really sounds easy and not quite so dumb. E.T. also features different skill levels to make the game more of a challenge.
I know there are some of you who will still think this game is terrible even after reading this, but you should sit back and ask yourself, "Is it really as bad as I thought before?"
Want to see more worst of the worst? Just click here for a listing of some of the lowest-rated games of all time.
Wednesday, August 20, 2008
Mouth or moustache? The mystery deepens
So what is the deal with this guy? Does anyone really know what that is on his face? I mean, big hair and a huge moustache may have been all the rage in the 1980s, and maybe perhaps the video game gods were just going with the times.
Monday, August 18, 2008
The Code
Thursday, August 14, 2008
Fun and excitin' ridin', jumpin', bobbin' and weavin'
Crank up the engine, hit the track and go back to 1985! Excitebike was one of the Nintendo Entertainment System's oldest original titles, and today the game is still enjoyed by many, myself included.
There is no underlying story or character in Excitebike. You take control of an unnamed rider and race him (or her) to the best time possible, hopefully qualifying for the Excitebike race, a replay of the track you just hammered only more difficult. My friend Kevin was disappointed you couldn't actually win the super-duper Excitebike in the NES version, which I believe you could at the arcade. If anyone knows any different, let me know.
While tackling the predesigned tracks was fun, I spent lots of time building my own tracks. I don't know if this was changed in any of the game's re releases, but you could place a bunch of those little ramps on the track, jump out of the top of the screen and come out at the bottom.
One of my favorite things about the game is the graphics. Even though this game was released in 1985 in North America, the track looks pretty sharp and you can tell it's actually a guy riding a motorbike. The haystacks and camera guys are a nice touch, too.
If you still have an NES, or own a system that allows you to purchase a release of the game, I highly suggest it. It's unlockable in Excitebike 64 (GCN) and Animal Crossing (GCN). It's also available for Game Boy Advance.
Wednesday, August 13, 2008
Top 10: Video game characters as Summer Olympians
1. Samus Aran (Metroid): The ultimate endurance athlete. Keep in mind the original Metroid is actually a continuous game with no pauses or cut scenes unless you die or turn the game off. Realistically, you can play the game from beginning to end without pausing or quitting the game. She can do it all - runs, jumps, shoots, rolls and drops bombs without even stopping for a drink. Now that's an athlete!
Friday, August 8, 2008
Madden before the monopoly: Part II
Since the new Madden is game will be soon released to the public, and because I've reviewed the other two football games I own for the Nintendo Game Boy, I figured I'd go ahead and take a look back at Madden 97. But instead of breaking the game down by graphics, sound, etc., I'm just going to give you a "What I like/don't like" rundown. The game was released in 1996, the same year the series made its debut on the Sony PlayStation and Sega Saturn. Other consoles, such as the Genesis and SNES, also featured this title.
What I like: This game is all retro Madden and reminds me of my favorite Madden, John Madden Football '93 for the Sega Genesis. From the vertical, top-down gameplay to the use of passing windows, this game is old-school. Even though this is a Game Boy title, it still features the complex offensive and defensive playbooks featured throughout the series. There are some stats available for viewing during gameplay. Cutscenes and sound bytes featuring the referees and crowd are also present. And I really like the little dances players do when the score.
What I don't like: Notice the title of the game is "Madden 97" and not "Madden NFL 97," meaning the game doesn't feature actual team names (only cities, like in Tecmo Bowl) or player names (only numbers). Also, it took me quite some time to differentiate what was actually the ball (which is abnormally huge) and what was actually the shadow under the ball. Passes fly through the sky in slow-motion, and punts by the computer have a hang time in the 8-second range, as if you're playing football on the Moon. And since it's built on the Game Boy platform pre-GBA, you have to keep track of the medieval password save system to keep a season going.
If you're going to play this one, I'd highly suggest doing so using a Super Game Boy or Game Boy Player. My Game Boy Player gives the title screens and menus a green tint and the in-game screens a blue one, unlike the screenshot above. If not, you may have trouble seeing so many players on the screen at the same time. If you don't necessarily need Madden to get you video game football fix, then I'd suggest finding a copy of Tecmo Bowl instead.
Thursday, August 7, 2008
Retro Game Review: Tecmo Bowl
Platform: Nintendo Game Boy
Released: 1991
Developer: Tecmo, of course!
Background: Duh, na, na, na, na, na, na... dum, dum...Duh, na, na, na, na, na, na... it's Tecmo Bowl! Yes, fans, it's that game we all wasted many a summer afternoons playing one another, hating your best buddy because he picked L.A. and ran all over you with Bo Jackson. Your only solace was you had the Giants and blocked every kick with Lawrence Taylor. In 1991, Tecmo released this classic in portable form for the Nintendo Game Boy. The game was essentially the exact same game as the NES version released a few years earlier with a few tweaks, the most obvious being the monochrome screen, the score and clock being located under the player names instead of in between and some sound issues, which I'll go through later. Licensing allowed Tecmo to use actual player names but team nicknames were forbidden (Punter Sean Landeta, who officially retired this year, was the last player from the original TB still playing in the NFL). The game features 12 teams based on those which made the playoffs when the original NES version was developed. Each team had four plays to choose from, and defense was played by guessing which play the offense picked. In TB, you played each of the other teams once apiece to earn the title and become TB champion. This game didn't have a save feature, so you had to write down a password after defeating each opponent.
Note: I played this game on my Nintendo GameCube through the Game Boy Player, which automatically adds color to the game. One team is always white, and the other is always red, no matter who you are or who you're playing. However, I'm grading visuals on what the game looked like on an original Game Boy, circa 1991, like in the screenshot above.
Graphics: 3/5
Compared to other football games for the GB I've reviewed (see Jackson, Bo), the graphics are above average, at least. The ball itself is still larger than life, but you can actually tell they are people playing football. Even if it's 9-on-9, it still looks good.
Sound: 1.5/5
This is where the Game Boy version slips away from its NES counterpart. The GB version keeps the same music throughout the game from the title screen on (including during plays). However, hardware restrictions (I suppose) forced Tecmo to remove all the voices from the game. So no hearing "Hut!" 100 times, no "Touchdown!" and no "It's good!" Instead, the voices are substituted with sound "blips" that take a little away but not enough to throw this game in the trash.
Controls: 4/5
Tecmo Bowl certainly isn't known for its complex control scheme. If you can press the D-pad up and down diagonally, you can pretty much run the ball without any trouble. Passing is nothing more than choosing your receiver with one button while pushing the other to throw. How hard is that?
Gameplay: 4/5
Other than the voices being nonexistent, my only gameplay complaint is that the players on the screen flicker insanely when everyone is on the screen doing something at once. And it's not the same during every play, either, which can be even more annoying. But based on what football video games were like back in 1991, I can give it a pass for this. Otherwise, it's nearly flawless fun, especially with two players.
Overall: 3.125/5
Before Tecmo Bowl, football video games were, in two words, pretty bad. After Tecmo Bowl, they grew into complex affairs that casual gamers can be turned off by. And while I sometimes like to delve into the more complex Madden franchise, there are other times a good pick-up game of Tecmo Bowl is all I really need to get my fix. If you find a GB or NES copy of Tecmo Bowl anywhere, pick it up and play it!
Wednesday, August 6, 2008
Running on empty: The Power Pad saga
Tuesday, August 5, 2008
Retro Game Review: Evander Holyfield's "Real Deal" Boxing
Monday, August 4, 2008
Funny-acting lights = TROUBLE
The culprits: XBOX360's "Ring of Fire" and the NES' blinking power light
With the recent news of Microsoft's hardware failure in its XBOX360 console, I am reminded of one of the other infamous illuminations to come out of video game consoles: That dreaded blinking light on the "toaster" NES console. So, I decided to match the two lights head-to-head in a deathmatch, or at least lightmatch, to see which represents a better, or worse, issue.
Round 1: What it does
NES: The power light on the NES console blinks on and off when the power is turned on.
360: The ring on the power button turns a pretty red color when turned on.
Round goes to - 360: A ring beats out a square any day.
Round 2: Why is it doing that?
NES: The contacts on the cartridge aren't making full contact with the 72-pin adapter inside the console. Or, the contacts on each end may be corroded.
360: HARDWARE FAILURE!!!!! These problems range anywhere from general hardware failure to overheating to the console scratching that disk you just shelled out 60 bucks for and so on and so on. It could actually be any one of these things... really.
Round goes to - 360: Keep in mind that other than mice, keyboards and other small peripherals, Microsoft is a software company, which means building complex hardware hasn't exactly been its forte for the past 30 years.
Round 3: Annoyance factor
NES: Fairly low. See why in later rounds.
360: Mind-numbingly high. See why in later rounds.
Round goes to - 360: See why in later rounds.
Round 4: Percentage of consoles affected
NES: Every single one of them. Due to the toaster NES' "zero force" loading design, all consoles face this fate at one point or another.
360: 3 to 5 percent. Of course, this is Microsoft's estimate. Others have reported the percentage as much, much higher.
Round goes to - NES: Because all is more than 3 to 5 percent.
Round 5: Number of games affected
NES: Most, if not all, especially if the problem is on the console's end.
360: Every single one if the hardware dies or overheats. Can't play games on a console that won't power up now, can you.
Round goes to - 360: At least if the NES problem affects all games, it doesn't affect them 100 percent of the time.
Round 6: How do I fix it?
NES: Contrary to mythological belief, blowing on your games won't do anything. Actually, it can make the problem worse. What does help, though, is cleaning the contacts on your carts and console. If cleaning the 72-pin connector doesn't fix the problem, you can buy another one online for less than $15 and change it out yourself. There's no soldering required!
360: Kiss your console goodbye! At least temporarily. After calling 1-800-4MYXBOX, you'll have to mail your console in, and they'll fix it. They say you should have it back within a couple weeks. Meanwhile, you have to sit and watch while your buddies play Final Fantasy on their working NES consoles.
Round goes to - 360: Having to send off your console to be fixed sucks, which makes it great the NES has minimal parts inside, all of which can be switched out without having to be a master electrician.
And the title of "Light That Symbolizes the Most Gut-wrenching Problem with a Video Game Console" is... the XBOX360, by a 5-1 margin! When you fork out that kind of cash for a console you expect it to work for a long time. Look at the original NES: It carried a $250 price tag when it was introduced, but at least they still work!