Monday, March 30, 2009
We've moved!
Pacing the Cage is now available at a new Web address, http://ptcgaming.wordpress.com. There, you will find all of the archived blogs, as well as some updated information. You can even update your RSS feed to be quickly notified of future blog updates.
Thanks for your continued support!
Friday, January 16, 2009
Taking a break
I've decided to take a break from updating Pacing the Cage for awhile in order to dedicate more of my time to work on some side projects, along with my everyday "9 to 5." I will be checking e-mails for feedback periodically but most likely not every day, so if you e-mail me don't be discouraged if I don't reply right away.
I'm not sure when I'll start blogging on here again, but hopefully when I do this site will be bigger and better and more accessible to the masses. Once again, thank you for reading.
Chad
Saturday, December 27, 2008
Why you may not have heard of the original Street Fighter
If you've never played (or even heard of) the original "Street Fighter," you're not missing much. And yeah, that's Ryu vs. Sagat, old-school style.I mean, the controls are about as responsive as a hibernating bear, movements aren't all that crisp and it's only enjoyable for long periods of time unless you have this infatuation to play as Ryu all the time, since he's the main guy you fight with (unless you're Player 2, then you get to be Ken all the time. And yes, all his moves are the same.
Now don't get me wrong, this monstrosity introduced us to some SF staples, such as fireballs and such, as well as some other characters that would show their faces in the later "Alpha" series (Sagat is the main boss in the original, by the way. He gets his chest scar here). But "Karate Champ" on the NES was more responsive and perhaps more fun to play. And the only popular non-computer home console it was available on early in its life was the ill-fated TurboCD, which should tell you something. At least the arcade versions graphics look good (pictured above).
The idea of the game was straightforward: Beat everyone up so you can fight Sagat and finish the game. Yep, that's it. Just like in just about every 2D fighter ever made. Really.
Most of the quirky elements from this game were fortunately fixed by the time "Street Fighter II: The World Warrior" came out. There were more people to fight with, the graphics and music were even better and the controls were much better. But hey, if you want to see Ryu in his red-headed glory, take this little nugget for a spin and see how far Capcom went between "Street Fighter" and its still-popular sequel.
Friday, December 26, 2008
Character File: Solid Snake
First appearance: "Metal Gear" (MX2 computer/NES, 1987/1988)
Sometimes it's hard working alone. But when you're in charge of completing a set of covert operations it can be cool (or so I'd like to believe). Well, at least Solid Snake makes it look cool.
Long before PlayStation 3 owners were wowed with the cinematic presentation that is "Metal Gear Solid 4: Guns of the Patriots," Snake was just a rookie spy for FOXHOUND in the original "Metal Gear." And since then, he's continuously fought to get his hands on the Metal Gear weapon.
Snake, whose real name is "David" early on, is the creation of Hideo Kojima. His early appearances and spin offs were on computers, home consoles and handhelds before really taking off in the "Metal Gear Solid" series during the PlayStation generation. He's destroyed the Metal Gear, rescued kidnapped prisoners and more over the years. Putting all the "Metal Gear" titles together tells the complete story of Snake's career. Snake helped make the "Metal Gear" series one the founders of the stealth-game genre.
Monday, December 22, 2008
Retro Game Review: Pit-Fighter
What fighting games looked like before steroid testing.Background: "Pit-Fighter" was, well, I don't know what exactly to call it - strange, risque, a cross between professional wrestling and a Jean-Claude Van Damme movie - I really don't know. Strangely, though, this pre-"Street Fighter II" 2D fighting game was actually revolutionary - it featured digitized characters modeled after real-life actors. In fact, "Pit-Fighter" (gasp!) looks better than some of the latest fighters do. I remember first playing this game in a convenience store near the house I grew up in, and even then that guy in the leather mask seemed a bit odd to me.
Graphics: 5/5
Sound: 2.5/5
Controls: 3.5/5
Gameplay: 3/5
Overall: 3.5/5
Tuesday, November 18, 2008
Character File: Doctor Ivo "Eggman" Robotnik
Hey, aren't you one of the Rough Riders?For almost 20 years now, Dr. Robotnik has seen the fall of many of his machines at the hands (and feet) of one Sonic the Hedgehog. But despite his many feeble attempts to destroy Sega's blue mascot, the guy who turned cute little fuzzy animals into robots never seems to give up.
Robotnik, who was in part based on our 26th President of the United States, Theodore Roosevelt (a more pudgy version, at least), is actually who made Sonic fast (and blue). And the pair were friends until an accident embedded the doc with chaos energy, transforming him into the antagonist we all know of today. Since then he's acquired the "Pinky and the Brain" syndrome, where he tries to take over the world no matter how many times he's unsuccessful in the process. He also apparently has a "Star Wars" fascination, based on the creation of his outer space-floating "Death Egg" in "Sonic 2."
But this robust fellow hasn't spent all of his time being trampled by Sonic and his friends. He was the central character in 1993's "Dr. Robotnik's Mean Bean Machine," a game more in the style of "Tetris" and "Dr. Mario" than a 2D platformer. He's also been a playable character over the years while starring in animated shows and comics.
Monday, November 17, 2008
Retro Game Review: Metal Slug: Super Vehicle-001
Everything in "Metal Slug" is bigger and badder. And that's a really good thing.Background: "Metal Slug" is "Contra" on 'roids. That's about the best way I can put it. The guns are bigger, the explosions are bigger and the bosses are bigger in this game, which retained all its arcade glory on SNK's Neo Geo home console. Most of us couldn't afford to fork out 600 bucks-plus for a Neo Geo, let alone the 200 bucks or so each game cost, but Nintendo Wii owners can download this piece of gaming glory for just 900 Nintendo Points (9 bucks!) - and, it's compatible with the Wii Remote, so no additional hardware is necessary! The storyline in a nutshell is you and another player (in 2-player mode) have to mow down General Morden's Rebellion army and recapture the Metal Slug tanks (which yes, you get to drive). But the storyline won't grab you anywhere near the game itself.
Graphics: 5/5
Sound: 5/5
Controls: 4/5
Gameplay: 4.5/5
Overall: 4.625/5
Thursday, November 13, 2008
One Sonic, three consoles
Wednesday, November 5, 2008
Character File: Pit
The cover for the Japanese Famicom Disk System version of "Kid Icarus."
First appearance: "Kid Icarus" (Famicom Disk System/NES, 1986/87)
For many of us gamers in the 1980s, "Kid Icarus" played second fiddle to "Metroid," which featured Nintendo's bounty-hunting heroine Samus Aran. But "KI" was actually similar to "Metroid" in gameplay, with the hero being an Icarus/Cupid hybrid named Pit (and I'll bet you thought his name was actually "Kid Icarus"). In his gaming debut, the "little angel" used his magical bow to defeat Medusa in the Underworld. Pit's first adventure can be found in several "best game" lists.
But then he disappeared. Where did he go?
Well those of you (like me) who remember the cartoon "Captain N: The Game Master" remember Pit was a character on the show, and in fact named - you guessed it - Kid Icarus! He also appeared in the Captain N comic book series. Then after a long hiatus as a major playable character, Pit made his triumphant return in 2008's "Super Smash Bros. Brawl" for the Nintendo Wii. The original "Kid Icarus" is also available through the Wii Virtual Console.
Otherwise, he's made cameos in other games such as "Tetris," "Super Smash Bros. Melee," "WarioWare: Twisted!" and "WarioWare: Smooth Moves."
Tuesday, November 4, 2008
Wanted: New ideas
Friday, October 31, 2008
Retro Game Review: Castle of Illusion Starring Mickey Mouse
Can't you just, like, throw water on her or something?Platform: Sega Genesis/Mega Drive
Background: In honor of today being Halloween, I decided to review a game with a Halloween theme (I was going to offer a list of Halloween-themed games you could play tonight but ran out of time). There were a few other games I thought of reviewing, including "Doom" (too violent), "Halloween" for the Atari 2600 (too goofy) and "Michael Jackson's Moonwalker" (too weird!). But I settled on this little nugget because even your kids can read this review, and also because it's actually not a bad game.
Graphics: 5/5
Monday, October 27, 2008
Your guide to video game console generations
Note: I'm not listing every single console from all generations, since there are many most people haven't heard of. If you own one that isn't listed, you can cross-reference when it's from by the year.
First Generation (1972-77)
Magnavox Odyssey/100/200
Atari/Sears Telegames "Pong"
Coleco Telstar
Second Generation (1976-84)
Consoles
Fairchild Channel F
Atari 2600
Magnavox Odyssey
Mattel Intellivision
Atari 5200
ColecoVision
Handhelds
Milton Bradley Microvision
Nintendo Game & Watch
Third Generation (1983-92)
Nintendo Entertainment System
Sega Master System
Atari 7800
Commodore 64 Games System
Fourth Generation (1987-96)
Consoles
TurboGrafx-16
Sega Genesis
Super Nintendo
Neo Geo
Sega CD
Sega 32X
CD-i
Handhelds
Nintendo Game Boy/Pocket
Atari Lynx
Sega Game Gear
TurboExpress
Fifth Generation (1993-2002)
Consoles
3DO
Amiga CD32
Atari Jaguar
Sega Saturn
Sony PlayStation
Nintendo 64
Virtual Boy
Neo Geo CD
Handhelds
Sega Nomad
Game Boy Light/Color
Neo Geo Pocket
Sixth Generation (1998-2006)
Consoles
Sega Dreamcast
PlayStation 2
Nintendo GameCube
Microsoft Xbox
Handhelds
Neo Geo Pocket Color
Game Boy Advance/SP
Game Boy Micro
Nokia N-Gage/QD
Seventh Generation (2004-present)
Consoles
Xbox 360
Nintendo Wii
PlayStation 3
Handhelds
Nintendo DS/Lite
PlayStation Portable/Slim/Lite
Friday, October 24, 2008
Retro Game Review: Pong

Say what you want about how this game looks, but you probably wouldn't have many video games to play at all had this not been created.
Platform: Arcade
Released: 1972
Developer: Atari Inc.
Background: Anyone who spends hours on end playing Wii Sports, Madden or NBA 2K can thank Allan Alcorn. Why, you ask? Because Alcorn developed "Pong" (even though Magnavox had earler developed a similar game and won a lawsuit in regard to it. Atari's "Pong" is more well-known, anyway). Without this barebones (by today's standards) video game, who knows whether or not the gaming industry takes off into the 1980s and becomes the multi-billion-dollar industry it is today? The instructions were simple: "Avoid missing ball for high score." It was so popular, home console versions were also developed.
Graphics: 1/5
Let's not kid ourselves here. All "Pong" consisted of was a group of white lines and dots on a black background.
Sound: 1/5
Nothing more than a couple beeps and blips.
Controls: 5/5
You moved your paddle with those famous round "paddle" controllers that were also popular with the Atari 2600 console. So easy the drunkest guy in the bar could figure it out (and I think that was actually the idea).
Gameplay: 3.5/5
"Pong" was hard: not "Mega Man" hard, but difficult enough. Your timing had to perfect to hit the ball right, and the ball bounced around at some funny angles.
Overall: 2.625/5
You're not going to find yourself spending entire weekends in front of the TV playing "Pong," but I hope you get an appreciation for it if you haven't yet. Sure, it's nothing at all to look at, but it does give a great example of how far video games have come. What were once nothing more than a bunch of lines and dots on the screen has evolved into realistic-looking games that narrow the line between what's real and what's just a game.
Thursday, October 23, 2008
The first video game?
Wednesday, October 22, 2008
Top 10: Games where you play as an animal
1. Sonic the Hedgehog (Genesis, Sega Master System): The blue blur blew his way into our lives back in 1991 and is still going strong today with new releases coming out. The anti-Mario was actually the second pack-in game sold with the Genesis (Altered Beast was the first). Sega struck gold with this guy, as the sequel to this game is the Genesis' biggest-selling game. The first two Sonic games were also developed in 8-bit format for the Sega Master System, so Sega fans who didn't own a Genesis console could still get their Sonic fix.
Tuesday, October 21, 2008
Retro Game Review: Yie Ar Kung-Fu
My money is on the little guy.
Platform: Arcade
Released: 1985
Developer: Konami
Background: Yes folks, there actually were fighting games before "Street Fighter II" came along (There had to be an original "Street Fighter," right?). Now truth be told, compared to SFII and "Mortal Kombat," they weren't that great. One of those early arcade fighters was "Yie Ar Kung-Fu," a Konami contribution to the genre. You played as the fighter Oolong and had to defeat 11 other fighters over the course of two gauntlets. The fighters were faced in a set order and supposedly got harder as you went, but some of the middle fighters seemed easier to me.
Oh, and did I mention you only had three lives to do this? My bad.
Graphics: 3/5
It's like watching Looney Tunes fight. OK, the fighters don't look that much like cartoons, but they don't look overly real either. The black outlines on the fighters' sprites is so thick their movements look more like goo than anything. The backgrounds aren't that bad, which saves this game visually.
Sound: 3.5/5
There is in-fight music, sound effects and a little bit of speech throughout.
Controls: 2/5
Don't expect fluid movements while playing this. You can punch and kick, high and low, as well as jump. The problem is that when you jump, you don't have much control over how high or how far. And kicking while in the air is difficult - scratch that - nearly impossible. The direction of your jump is shown by the little yellow arrow that follows your guy around.
Gameplay: 2.25/5
I'll admit this game is fun to play - at first. But once all of its little quirks begin to come out, you'll quickly become tired of it. And since it's an early fighting game, the hit points on each character aren't perfect, which means you might clock a guy in the head two or three times but only actually hit him once. I was torn between giving this game a 2 or a 2.5 for gameplay, so I settled for the middle.
Overall: 2.69/5
It's no "SFII: Hyper Fighting," but if you want to see how fighting games were in the early stages, check out Yie Ar Kung-Fu. You probably won't be finding it in many arcades these days, but there are ported versions available on newer home consoles (Warning: the NES version is completely different from the arcade). It probably won't dazzle you with top-notch graphics, sound and gameplay, but it'll give you a good idea on how far fighting games have come.
Friday, October 17, 2008
Zeruda no Densetsu and the strange case of when classic gaming meets foreign languages
Once you hear the music and take a look at the background, there's no doubt as to what game you're playing. The numeral "1" was added to the Famicom Mini version to clearly distinguish this was the first Zelda game in the series.
And even though I can't speak or read Japanese, I recently purchased the Famicom Mini version of "Zeruda no Densetsu: The Hyrule Fantasy," commonly known here as "The Legend of Zelda." The Mini version is a direct port of the 1990s version of the cartridge-based version for the Japanese Famicom (the Japanese version of the NES). It was originally released for the Famicom Disk System peripheral (only available in Japan) in 1986, long before we were introduced to Zelda here in the states. Not only did both have better package and label art than its North American counterpart (a common theme in Nintendo's 8-bit era), but the FDS version was able to utilize the Disk System's extra sound channel for better sound effects in some cases. Another reason I ordered this copy as opposed to the NES Classic Series version was price: it was cheaper to order the Japanese version and have it shipped from Hong Kong than it was to order a new or used copy from anywhere stateside.Tuesday, October 14, 2008
Test your retro video game I.Q.
1) In the Nintendo Entertainment System version of "Pro Wrestling," what real-life professional wrestler is King Slender based on?
2) When Mario made his video game debut in "Donkey Kong," what was he called?
3) What three fighters appear in both the original "Street Fighter" and "Street Fighter II: The World Warrior?"
4) What is Mega Man known as in Japan?
5) In what video game does Mario play the antagonist (bad guy)?
6) What is the button sequence of the "Konami Code?"
7) What country was the classic puzzle game "Tetris" initially developed in?
8) Gilius Thunderhead originally appears as a character in what video game that debuted at the arcade and was subsequently ported to a home system?
9) "Keith Courage in Alpha Zones" was a title featured on what system, known as the PC Engine in Japan?
10) In what infamous Atari 2600 title did your character have to stay away from a scientist and FBI agent?
Answers:
_______
1) King Slender was said to be modeled after "Nature Boy" Ric Flair - "Whoooooo!"
2) Mario was called Jumpman in the original "Donkey Kong," and he was a carpenter, not a plumber. He switched trades later on.
3) Ken, Ryu and Sagat were characters in both games. In the original "Street Fighter," Ryu was Player 1, Ken was Player 2 in a 2-player game and Sagat was the final boss. In "The World Warrior," Ken and Ryu were playable by anyone from the beginning. Sagat was the second-to-last boss before becoming a playable character in later SFII releases. Some characters from the original game reappeared in later "Street Fighter" games, including the "Alpha" series.
4) Mega Man is known as Rockman in Japan, and you knew that if you read yesterday's post on Mega Man 9.
5) In "Donkey Kong Jr.," Mario holds DK captive while Junior tries to rescue him.
6) The "Konami Code" is: up,up, down,down, left, right, left, right,B,A - and it's not only used for "Contra," either.
7) Tetris was developed in the former Soviet Union and released in 1985. It's available today on just about every video game console and computer operating system.
8) Gilius Thunderhead fights using the Golden Axe in, you guessed it, "Golden Axe."
9) "Keith Courage in Alpha Zones" was the (OK, but nowhere near great) pack-in game for the TurboGrafx-16 system. Believe it or not, the PC Engine was more popular than the Sega Mega Drive (Genesis) in Japan. The opposite was true in North America.
10) Though it's been called the worst video game of all time by many, you probably remember that in the video game version of "E.T.: The Extra Terrestrial" you're not supposed to get caught by the scientist or FBI agent. The scientist will take you back to his lab, and the FBI agent will steal away your pieces of the phone.
How did you do? Input how many you got right onto the comments board so you can compare your score with others who took the quiz!
Monday, October 13, 2008
Mega Man 9: A perfect marriage
Mega Man 9 returns retro gamers to the style they've always loved. (Screenshot from WiiWare World)Tuesday, October 7, 2008
Inside Scoop: Freaky Creatures
You've got to love it when dragons and mutant birds collide. (Screenshot courtesy of Sinuate Media)




